drive is an incredibly realistic driving game with near-limitless possibilities. “We always take suggestions and feedback from the community and try to satisfy our customers as best as we can.”īeamNG. How are you planning on involving the Community in your development process? “The price may go up as development reaches certain milestones.” Will the game be priced differently during and after Early Access?
Beamng.drive ai simulator#
“It is currently a sandbox vehicle simulator with a wide variety of vehicles and terrains, with lots of modding potential and some very basic gameplay.” What is the current state of the Early Access version?
Beamng.drive ai full version#
“We hope to make the full version into a fully-fledged open-world vehicle simulator, with a career mode involving various vehicular disciplines and event types, and other gameplay modes.” How is the full version planned to differ from the Early Access version? Even then, development will probably go on for years, as the potential of our engine is extremely vast.” “It is difficult to give an exact number, but probably at least 12 months before we could call the game "beta" (feature-complete). (Again these settings can also be found on the AI app).“We want your support and feedback! We are a small team with big ambitions, and we want to share our work with you so we can continue development with your support and feedback in mind.”Īpproximately how long will this game be in Early Access? When routeSpeedMode = 'set' the AI vehicle will act to meet the speed specified by routeSpeed (meters/sec). When routeSpeedMode = 'limit' then the AI vehicle will not exceed the speed specified by routeSpeed (in meters/sec). # routeSpeed (a number value) and routeSpeedMode ('limit' or 'set') brake harder, accelerate harder, make turns at higher speeds and generally come closer to its traction limits at the same time making it more risky. A higher aggression value will push the AI vehicle to drive faster i.e. This is exactly the same as the Risk parameter you find on the AI app and it specifies how close to the traction (see tire friction) limits the AI vehicle will attempt to drive. # aggression (a number value between 0.42 and 1.44, this range is possibly subject to change in future updates) The AI vehicle will just follow the path from the first to the last waypoint and stop there.) (If the circuit is not closed specifying the number of laps will have no effect. Specifies the number of laps the AI will do on a closed (!!) circuit (reminder: a closed circuit is one in which the first and last waypoints in 'wpTargetList' are the same) If you would like to create a closed circuit as would be the case for a race on a race track you should have the first and last waypoints in the wpTargetList be the same If you find that despite the fact that you have specified a route the AI is not following it as you would like, you should constrain it further by adding more waypoints in 'wpTargetList'. The AI will choose the shortest path between any two consecutive waypoints in 'wpTargetList'. with the choosen waypoint names of your map.įor example in your map in the picture you shared 'autojunction_1' is one of the waypoint name. Where you should replace 'wp1', 'wp2', etc. RouteSpeedMode -> 'limit' or 'set' }Now lets go through them to explain exactly what each one does:Ī list of the waypoints specifing the path the AI vehicle should followĮxample: wpTargetList = WpTargetList -> 'a table of waypoint names (i.e. Where "arguments" is a Lua table with the following entries You can also manually specify the exact path (along with other parameters) that you would like an AI vehicle to follow by using the following API in the in-game console (which you bring up by pressing "~" while on a map). The "limit" mode will make drive at a speed less than or equal to your selected speed value, the "set" mode will force the AI to drive at your selected speed value. The second is to use the Route Speed settings in the AI app. The lower the risk the more conservatively the AI will tend to drive through to your destination. The first is to adjust the "Risk" Parameter in the AI app. To control the speed of the AI vehicle for your chosen path you have two options. If for any reason the AI cannot find a path to your selected destination you will get a message in the top left corner of your screen telling you so. The list of destinations are the nodes in your map. Then select a destination from the "Target -> Map" drop down list. To use it first select "Manual" from the AI app -> "AI Mode" drop down list.
Beamng.drive ai manual#
Contrary to what it says in the wiki (which needs to be updated) manual mode does work through the AI app, albeit for simple paths.